Publications (69) Publications in which a researcher has participated View referenced research data.

filter_list Software Engineering

2024

  1. A Gamification Method for Improving the Onboarding Process of Software Engineers

    IT Professional, Vol. 26, Núm. 2, pp. 67-75

  2. A comparative study of Fortify SCA and Horusec in identifying OWASP Top 10 vulnerabilities

    IV Jornadas de Investigación Predoctoral en Ingeniería Informática (JIPII 2024)

  3. COTriage: Applying a Model-Driven Proposal for Improving the Development of Health Information Systems with Chatbots

    IT Professional, Vol. 26, Núm. 3, pp. 22-31

  4. SAST Tool Evaluation in the Age of 5G and IoT: Semgrep vs. Codacy

    IV Jornadas de Investigación Predoctoral en Ingeniería Informática (JIPII 2024)

2020

  1. A framework to create conversational agents for the development of video games by end-users

    Communications in Computer and Information Science

  2. Managing Preference Profiles in Multi-User Intelligent Environments

    INTELLIGENT ENVIRONMENTS 2020

  3. Software Process Simulation Modeling: Systematic literature review

    Computer Standards and Interfaces, Vol. 70

  4. Teamwork assessment in collaborative projects through process mining techniques

    The International journal of engineering education, Vol. 36, Núm. 1, pp. 470-482

2019

  1. Designing game scenarios for software project management education and assessment

    IET Software, Vol. 13, Núm. 2, pp. 144-151

  2. Understanding How and When Human Factors Are Used in the Software Process: A Text-Mining Based Literature Review

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2018

  1. A multivocal literature review on serious games for software process standards education

    Computer Standards and Interfaces, Vol. 57, pp. 36-48

  2. A serious game to support the ISO 21500 standard education in the context of software project management

    Computer Standards and Interfaces, Vol. 60, pp. 80-92

  3. A systematic literature review on the gamification monitoring phase: How SPI standards can contribute to gamification maturity

    Communications in Computer and Information Science

  4. Assessment of generic skills through an organizational learning process model

    WEBIST 2018 - Proceedings of the 14th International Conference on Web Information Systems and Technologies

  5. BAUSPACE: A scalable infrastructure for soft sensors development

    ACM International Conference Proceeding Series

  6. Evidence-based systematic literature reviews in the cloud

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)