
MERCEDES
RUIZ CARREIRA
Profesora Titular de Universidad
Publications (85)
2023
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Can gamification help in software testing education? Findings from an empirical study
Journal of Systems and Software, Vol. 200
2022
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Una propuesta de gamificación para la mejora de la gestión de incidencias de servicios TI
Calidad y sostenibilidad de sistemas de información en la práctica (RA-MA), pp. 588
2021
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A Bibliometric Analysis of Gamification Research
IEEE Access, Vol. 9, pp. 46505-46544
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Addressing Complex Real-World Challenges in Software Engineering Education through the Integration of Gamification and Crowdsourcing
2nd International Conference of the Journal Scuola Democratica “Reinventing Education”
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Digital games for computing education: What are the benefits?
Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 1571-1598
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Gamification in it service management: A systematic mapping study
Applied Sciences (Switzerland), Vol. 11, Núm. 8
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GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges
IEEE Access, Vol. 9, pp. 65882-65905
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GoRace: Suite de Aplicaciones Web para Crear y Desplegar Experiencias Gamificadas
JISBD 2021 (Málaga)
2020
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Aprendizaje integrado de contenidos y lenguas extranjeras mediante juegos serios para la formación bilingüe en ingeniería de software
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 5, pp. 93-100
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Leveling up: Using motivational digital technology to create meaningful clil experiences
Teacher Training for English-Medium Instruction in Higher Education (IGI Global), pp. 372-392
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Software Process Simulation Modeling: Systematic literature review
Computer Standards and Interfaces, Vol. 70
2019
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An Experience of Use a Serious Game for Teaching Software Process Improvement
Communications in Computer and Information Science
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Designing game scenarios for software project management education and assessment
IET Software, Vol. 13, Núm. 2, pp. 144-151
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Digital Games for Computing Education: What Are the Benefits?
Handbook of Research on Immersive Digital Games in Educational Environments (IGI Global), pp. 35-62
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Juegos serios para formar en los conceptos del lenguaje C: una experiencia en Fundamentos de Informática
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 4
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MEdit4CEP-Gam: A model-driven approach for user-friendly gamification design, monitoring and code generation in CEP-based systems (Summary)
XXIV Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2019)
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Met4ITIL: A process management and simulation-based method for implementing ITIL
Computer Standards and Interfaces, Vol. 61, pp. 1-19
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Understanding How and When Human Factors Are Used in the Software Process: A Text-Mining Based Literature Review
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2018
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A multivocal literature review on serious games for software process standards education
Computer Standards and Interfaces, Vol. 57, pp. 36-48
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A serious game to support the ISO 21500 standard education in the context of software project management
Computer Standards and Interfaces, Vol. 60, pp. 80-92