A parallelisation tale of two languages

  1. Tomeu, Antonio J. 1
  2. Salguero, Alberto G. 1
  3. Capel, Manuel I. 2
  1. 1 Universidad de Cádiz
    info

    Universidad de Cádiz

    Cádiz, España

    ROR https://ror.org/04mxxkb11

  2. 2 Universidad de Granada
    info

    Universidad de Granada

    Granada, España

    ROR https://ror.org/04njjy449

Revista:
Annals of Multicore and GPU Programming: AMGP

ISSN: 2341-3158

Ano de publicación: 2015

Volume: 2

Número: 1

Páxinas: 81-94

Tipo: Artigo

Outras publicacións en: Annals of Multicore and GPU Programming: AMGP

Resumo

There are several APIs (C+11, TBB, OpenMPI,... ) that properly support  code parallelism in any of the most used programming languages (C++, C\#,Java, Phyton,  or Erlang) in telecommunications industry nowadays, but it is a complicated issue for a novel programmer of multicores to decide which one to choose in order to get an application parallelized with high performance.C++11 is the new ISO standard for C++, which offers atomic declaration of variables, load/store operators and supports portable multithreaded programming in this familiy of development languages.Java SE has been including new primitives for doing high--level concurrency in Java programs from version 5.0 on. Currently, Java SE 8 also offers parallel syntactical constructs for new multicore architectures programs, such as lambda functions  with an efficient tail recursion implementation or execution to future.Within a similar historical context,  as in the Charles Dickens' A Tale of Two Cities, there may exist equivalent problems in two close--up places but they can be solved in a quite different way. In this respect, we are performing a systematic comparative study between two programming languages that are intensively deployed in industry today, probably due to their popular parallel programming APIs, Java Concurrency Utilities and  C++11 Standard Library, respectively. We carry out a set of measurements to compare the execution time and performance (speedup) of parallel versions of  (a) Belousov-Zhabotinsky chemical reaction simulation with cellular automata and (b) Discrete 2D-Convolution.Differently from other similar work in the field, we focus here more on foretelling performance results that different APIs are offering to non-specialized programmers than in low--level implementation details.

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