Metodologías activas y gamificación en las asignaturas de iniciación a la programación
- Jesús R. Campaña 1
- Ana E. Marín 1
- María Ros 1
- Daniel Sánchez 1
- Juan M. Medina 1
- M. Amparo Vila 1
- M. Dolores Ruiz 1
- Manuel P. Cuéllar 1
- Maria J. Martin-Bautista 1
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1
Universidad de Granada
info
- Torres Gil, Manuel (coord.)
- Cañadas Martínez, José Joaquín (coord.)
ISSN: 2531-0607
Year of publication: 2016
Issue Title: Actas de las XXII Jornadas sobre Enseñanza Universitaria de la Informática (Almería, 6, 7 y 8 de julio de 2016)
Issue: 1
Type: Article
More publications in: Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)
Abstract
Learning programming is a complex task that requires the development of various skills. Students who are new to programming encounter serious difficulties in learning the subject. Nowadays degrees in the new study system have introduced subjects related to information technology, where students make their first contact with programming. In this paper we present the work done to develop a methodology for teaching programming based on the use of active methodologies and gamification, to encourage student participation and increase motivation. We discuss the implementation of this methodology in an introductory course to programming in the Degree in Computer Science and present some results.