Juego serio para la evaluación de competencias digitales en educación secundaria

  1. Alejandro Calderón 1
  2. Mercedes Ruiz 1
  3. Nuria Hurtado 1
  4. Elena Orta 1
  5. Mayte García 1
  6. Nieves Gómez-Aguilar 1
  7. Manuel Trinidad 1
  1. 1 Universidad de Cádiz
    info

    Universidad de Cádiz

    Cádiz, España

    ROR https://ror.org/04mxxkb11

Journal:
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)

ISSN: 2531-0607

Year of publication: 2023

Issue: 8

Pages: 41-48

Type: Article

More publications in: Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)

Abstract

In recent years, the focus has been placed on the importance of digital competencies in order to reduce the gap between what is taught in the classroom and what students need to face daily life in today's digital society. This emphasis on offering training connected with the current society can be seen when analyzing the main cross-cutting themes of Spanish educational legislation (LOMLOE), where digital education and critical-reflective competency learning stand out. This challenge is up-to-date with the interests of education at the European level, where funding lots are identified to promote digital competencies among students and teachers according to the DigComp framework. However, the assessment of these digital competencies is done through a traditional questionnaire that can be tedious and unattractive for students. Taking these aspects into account, this paper presents a serious game for the self-assessment of digital competences, developed in the framework of a European project, as well as the preliminary results of its application in secondary education.

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