Una carrera olímpica, una tienda divina y un profesor transformado en dios griegouna experiencia de gamificación.

  1. Alejandro Calderón 1
  2. Manuel Trinidad 1
  3. Mercedes Ruiz 1
  1. 1 Universidad de Cádiz
    info

    Universidad de Cádiz

    Cádiz, España

    ROR https://ror.org/04mxxkb11

Revista:
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)

ISSN: 2531-0607

Any de publicació: 2023

Número: 8

Pàgines: 359-366

Tipus: Article

Altres publicacions en: Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)

Resum

The need to make visible the importance that computational thinking and programming training have in the industrial field, makes teachers incorporate new learning approaches to increase motivation, interest, and participation of students in the learning process. In this context, gamification and serious games are approaches that allow innovation in the teaching-learning process, while promoting a more dynamic and active training focused on the students. Considering the advantages that the use of gamification brings to training, this paper describes GoRace, a narrative-based suite of web applications for gamifying, and an example of its use to design and develop a gamification experience in the context of the subject “Fundamentos de Informática” to motivate, involve and help students in the teachinglearning process. The educational effectiveness of the experience with GoRace in terms of user experience and perception of learning has been favorably evaluated by the participants, achieving not only a positive impact on the development of the subject, but also an enriching transformation of the teacher's role.