Let's save the kingdom! The impact of gamification on flow and academic achievement in secondary school students

  1. Manzano-León, Ana 1
  2. Rodriguez-Ferrer, Jose M. 1
  3. Aguilar-Parra, Jose M. 1
  1. 1 Universidad de Almería
    info

    Universidad de Almería

    Almería, España

    ROR https://ror.org/003d3xx08

Publisher: Zenodo

Year of publication: 2022

Type: Dataset

DOI: 10.5281/ZENODO.6655733 GOOGLE SCHOLAR lock_openOpen access editor

Abstract

Datos del Flow