Play and learninfluence of gamification and game-based learning in the reading processes of secondary school students

  1. Ana Manzano León
  2. José Manuel Aguilar Parra
  3. Juan Miguel Fernández Campoy
  4. Rubén Trigueros Ramos
  5. Ana María Martínez Martínez
  6. José Miguel Rodríguez Ferrer
Zeitschrift:
Revista de psicodidáctica

ISSN: 1136-1034

Datum der Publikation: 2022

Ausgabe: 27

Nummer: 1

Seiten: 38-46

Art: Artikel

DOI: 10.1016/J.PSICOD.2021.07.001 DIALNET GOOGLE SCHOLAR lock_openOpen Access editor

Andere Publikationen in: Revista de psicodidáctica

Objetivos de desarrollo sostenible

Zusammenfassung

El presente estudio tiene como finalidad evaluar la eficacia de un programa de gamificación educativa en los procesos lectores de alumnado de secundaria. Se realiza un diseño cuasiexperimental de comparación entre grupos con medidas pretest y postest con una muestra de 271 estudiantes (M = 14.42, DT = 0.72). Se emplea la batería de evaluación de los procesos lectores PROLEC-SE. El programa de intervención consta de 7 o 15 sesiones de 1 hora, y se comparan los resultados de dos grupos experimentales y un grupo control. Los resultados indican que, en comparación con el grupo control, los grupos experimentales mejoran significativamente su puntuación en procesos lectores. Se discuten y analizan las implicaciones de los resultados obtenidos, las limitaciones del estudio y algunas recomendaciones para futuras investigaciones.

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