Play and learninfluence of gamification and game-based learning in the reading processes of secondary school students

  1. Ana Manzano León
  2. José Manuel Aguilar Parra
  3. Juan Miguel Fernández Campoy
  4. Rubén Trigueros Ramos
  5. Ana María Martínez Martínez
  6. José Miguel Rodríguez Ferrer
Journal:
Revista de psicodidáctica

ISSN: 1136-1034

Year of publication: 2022

Volume: 27

Issue: 1

Pages: 38-46

Type: Article

DOI: 10.1016/J.PSICOD.2021.07.001 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: Revista de psicodidáctica

Sustainable development goals

Abstract

The present study aims to evaluate the effectiveness of an educational gamification program in the reading processes of secondary school students. A quasi-experimental design of comparison between groups with pretest and posttest measurements was carried out with a sample of 271 students (M = 14.42, SD = 0.72). The evaluation battery of the PROLEC-SE reading processes is used. The intervention program consists of 7 or 15 sessions of one hour, and the results of two experimental groups and a control group are compared. The results indicate that, compared to the control group, the experimental groups significantly improve their score in reading processes. The implications of the results obtained, the limitations of the study and some recommendations for future research are discussed and analyzed.

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