Publicaciones en las que colabora con JUAN ANTONIO CABALLERO HERNANDEZ (22)

2024

  1. Exploring the Impact of ChatGPT on Education: A Case of Study on Spanish Tweets

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 145-155

  2. Serious Game Adventure for Learning Data Exploration Skills

    Innovation and Technologies for the Digital Transformation of Education, pp. 133-142

  3. Supporting Skill Assessment in Learning Experiences Based on Serious Games Through Process Mining Techniques

    International Journal of Interactive Multimedia and Artificial Intelligence, Vol. 8, Núm. Regular Issue, pp. 146-159

2023

  1. Videoaventura para aprender lenguaje SQL

    Actas del VII Congreso Internacional sobre Aprendizaje, Innovación y Cooperación, CINAIC 2023

2020

  1. Descubrimiento de modelos de comportamiento de perfiles de jugadores en juegos serios

    CEUR Workshop Proceedings

  2. Teamwork assessment in collaborative projects through process mining techniques

    The International journal of engineering education, Vol. 36, Núm. 1, pp. 470-482

2019

  1. Evaluación de competencias en Serious games mediante analítica de aprendizaje con Process Mining

    Aprendizaje, innovación y cooperación como impulsores del cambio metodológico. Actas del V congreso internacional sobre aprendizaje, innovación y cooperación, CINAIC 2019

  2. Model-driven skills assessment in knowledge management systems

    Journal of Web Engineering, Vol. 18, Núm. 4-6, pp. 353-379

2018

  1. A community-driven mobile system to support foreign language learning

    Multidisciplinary Perspectives on Human Capital and Information Technology Professionals (IGI Global), pp. 95-115

  2. Assessment of generic skills through an organizational learning process model

    WEBIST 2018 - Proceedings of the 14th International Conference on Web Information Systems and Technologies

  3. Discovering bottlenecks in a computer science degree through process mining techniques

    SIIE 2018 - 2018 International Symposium on Computers in Education, Proceedings

  4. Integrating quantitative and qualitative data in assessment of wiki collaborative assignments

    ACM International Conference Proceeding Series

2017

  1. An architecture for skill assessment in serious games based on Event Sequence Analysis

    ACM International Conference Proceeding Series

  2. Métodos de evaluación de competencias en serious games: estudio y análisis sobre su estado actual

    La innovación docente como misión del profesorado. Actas del IV congreso internacional sobre aprendizaje, innovación y competitividad, CINAIC 2017

  3. Skill assessment in learning experiences based on serious games: A Systematic Mapping Study

    Computers and Education, Vol. 113, pp. 42-60

2016

  1. Assessing foreign language learning through mobile game-based learning environments

    International Journal of Human Capital and Information Technology Professionals, Vol. 7, Núm. 2, pp. 53-67

  2. Assessing foreign language learning through mobile game-based learning environments

    Blended Learning: Concepts, Methodologies, Tools, and Applications (IGI Global), pp. 964-981