Publicaciones (445) Publicaciones en las que ha participado algún/a investigador/a

2024

  1. A Gamification Method for Improving the Onboarding Process of Software Engineers

    IT Professional, Vol. 26, Núm. 2, pp. 67-75

  2. Augmented Reality in Language Learning: Practical Implications for Researchers and Practitioners

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Augmented Reality in Language Learning: Practical Implications for Researchers and Practitioners

    Learning and Collaboration Technologies.11th International Conference, LCT 2024 Held as Part of the 26th HCI International Conference, HCII 2024 Washington, DC, USA, June 29 – July 4, 2024 Proceedings, Part III, pp. 138-154

  4. COTriage: Applying a Model-Driven Proposal for Improving the Development of Health Information Systems with Chatbots

    IT Professional, Vol. 26, Núm. 3, pp. 22-31

  5. Chatbot-Based Learning Platform for SQL Training

    International Journal of Interactive Multimedia and Artificial Intelligence, Vol. 8, Núm. 6, pp. 135

  6. Desarrollo de apps de realidad virtual y aumentada para enseñanza de idiomas: un estudio de caso

    RIED: revista iberoamericana de educación a distancia, Vol. 27, Núm. 1, pp. 163-185

  7. Design of a smart parking space allocation system for higher energy efficiency

    Smart Spaces: a volume in Intelligent Data-Centric Systems (Elsevier), pp. 371-390

  8. Diez años de experiencias con ProDec: un juego serio para formar en dirección y gestión de proyectos software

    Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 9, pp. 141-148

  9. Diseño de acciones formativas para mejorar las competencias digitales del profesorado

    Revista electrónica interuniversitaria de formación del profesorado, Vol. 27, Núm. 1, pp. 117-133

  10. Evaluation of the Perception of Use of a Serious Game to Assess the Digital Competence of Secondary School Students

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 19, pp. 81-89

  11. Fusing Temporal and Contextual Features for Enhanced Traffic Volume Prediction

    Lecture Notes in Networks and Systems

  12. Nationwide Air Pollution Forecasting with Heterogeneous Graph Neural Networks

    ACM Transactions on Intelligent Systems and Technology, Vol. 15, Núm. 1

  13. PresQ: Discovery of Multidimensional Equally-Distributed Dependencies via Quasi-Cliques on Hypergraphs

    IEEE Transactions on Emerging Topics in Computing, Vol. 12, Núm. 1, pp. 224-239

  14. Serious Game Adventure for Learning Data Exploration Skills

    Innovation and Technologies for the Digital Transformation of Education, pp. 133-142

  15. Supporting Skill Assessment in Learning Experiences Based on Serious Games Through Process Mining Techniques

    International Journal of Interactive Multimedia and Artificial Intelligence, Vol. 8, Núm. Regular Issue, pp. 146-159

  16. The role of 360º virtual reality in social intervention: a further contribution to the theory-practice relationship of social work studies

    Social Work Education, Vol. 43, Núm. 1, pp. 203-223

  17. Visual authoring of virtual reality conversational scenarios for e-learning

    Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 227-244

2023

  1. A Lossless Virtual Reality Based Alternative to Eye-Tracking for Attention Quantification

    2023 International Conference on Decision Aid Sciences and Applications, DASA 2023

  2. A Sustainable Framework to Manage Plastic Waste in Urban Environments Using Open Data

    EAI/Springer Innovations in Communication and Computing (Springer Science and Business Media Deutschland GmbH), pp. 263-295

  3. A Virtual Reality App Created with CoSpaces: Student Perceptions and Attitudes

    Ethical Considerations of Virtual Reality in the College Classroom: Cross-Disciplinary Case Studies of Immersive Technology Implementation (Taylor and Francis), pp. 164-179