Publications (470) Publications in which a researcher has participated View referenced research data.

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2024

  1. A Gamification Method for Improving the Onboarding Process of Software Engineers

    IT Professional, Vol. 26, Núm. 2, pp. 67-75

  2. A comparative study of Fortify SCA and Horusec in identifying OWASP Top 10 vulnerabilities

    IV Jornadas de Investigación Predoctoral en Ingeniería Informática (JIPII 2024)

  3. A simulation-based approach for decision-support in healthcare processes

    Simulation Modelling Practice and Theory, Vol. 136

  4. An Instrument to Characterize the Cognitive Process Associated with Computational Thinking Skills for Engineering Students

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 429-438

  5. Augmented Reality in Language Learning: Practical Implications for Researchers and Practitioners

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  6. Augmented Reality in Language Learning: Practical Implications for Researchers and Practitioners

    Learning and Collaboration Technologies.11th International Conference, LCT 2024 Held as Part of the 26th HCI International Conference, HCII 2024 Washington, DC, USA, June 29 – July 4, 2024 Proceedings, Part III, pp. 138-154

  7. COTriage: Applying a Model-Driven Proposal for Improving the Development of Health Information Systems with Chatbots

    IT Professional, Vol. 26, Núm. 3, pp. 22-31

  8. Chatbot-Based Learning Platform for SQL Training

    International Journal of Interactive Multimedia and Artificial Intelligence, Vol. 8, Núm. 6, pp. 135

  9. Chatbot-Based Learning Platform for SQL Training

    IJIMAI, Vol. 8, Núm. 6, pp. 135-145

  10. Desarrollo de apps de realidad virtual y aumentada para enseñanza de idiomas: un estudio de caso

    RIED: revista iberoamericana de educación a distancia, Vol. 27, Núm. 1, pp. 163-185

  11. Design of a smart parking space allocation system for higher energy efficiency

    Smart Spaces: a volume in Intelligent Data-Centric Systems (Elsevier), pp. 371-390

  12. Diez años de experiencias con ProDec: un juego serio para formar en dirección y gestión de proyectos software

    Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 9, pp. 141-148

  13. Diseño de acciones formativas para mejorar las competencias digitales del profesorado

    Revista electrónica interuniversitaria de formación del profesorado: REIFOP, Vol. 27, Núm. 1, pp. 117-133

  14. Embracing transition: The impact of emerging technologies on language learning pedagogies

    Proceedings of the International CALL Research Conference 2024

  15. Enhancing Sentiment Analysis on Social Media: Integrating Text and Metadata for Refined Insights

    Proceedings - 2024 International Conference on Intelligent Environments, IE 2024

  16. Evaluation of the Perception of Use of a Serious Game to Assess the Digital Competence of Secondary School Students

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 19, pp. 81-89

  17. Exploring the Impact of ChatGPT on Education: A Case of Study on Spanish Tweets

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 145-155

  18. Fusing Temporal and Contextual Features for Enhanced Traffic Volume Prediction

    Lecture Notes in Networks and Systems