TIC195
Mejora del Proceso Software y Métodos Formales
Publicaciones (445) Publicaciones en las que ha participado algún/a investigador/a
2024
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A Gamification Method for Improving the Onboarding Process of Software Engineers
IT Professional, Vol. 26, Núm. 2, pp. 67-75
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Augmented Reality in Language Learning: Practical Implications for Researchers and Practitioners
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Augmented Reality in Language Learning: Practical Implications for Researchers and Practitioners
Learning and Collaboration Technologies.11th International Conference, LCT 2024 Held as Part of the 26th HCI International Conference, HCII 2024 Washington, DC, USA, June 29 – July 4, 2024 Proceedings, Part III, pp. 138-154
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COTriage: Applying a Model-Driven Proposal for Improving the Development of Health Information Systems with Chatbots
IT Professional, Vol. 26, Núm. 3, pp. 22-31
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Chatbot-Based Learning Platform for SQL Training
International Journal of Interactive Multimedia and Artificial Intelligence, Vol. 8, Núm. 6, pp. 135
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Desarrollo de apps de realidad virtual y aumentada para enseñanza de idiomas: un estudio de caso
RIED: revista iberoamericana de educación a distancia, Vol. 27, Núm. 1, pp. 163-185
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Design of a smart parking space allocation system for higher energy efficiency
Smart Spaces: a volume in Intelligent Data-Centric Systems (Elsevier), pp. 371-390
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Diez años de experiencias con ProDec: un juego serio para formar en dirección y gestión de proyectos software
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 9, pp. 141-148
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Diseño de acciones formativas para mejorar las competencias digitales del profesorado
Revista electrónica interuniversitaria de formación del profesorado, Vol. 27, Núm. 1, pp. 117-133
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Evaluation of the Perception of Use of a Serious Game to Assess the Digital Competence of Secondary School Students
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 19, pp. 81-89
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Fusing Temporal and Contextual Features for Enhanced Traffic Volume Prediction
Lecture Notes in Networks and Systems
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Nationwide Air Pollution Forecasting with Heterogeneous Graph Neural Networks
ACM Transactions on Intelligent Systems and Technology, Vol. 15, Núm. 1
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PresQ: Discovery of Multidimensional Equally-Distributed Dependencies via Quasi-Cliques on Hypergraphs
IEEE Transactions on Emerging Topics in Computing, Vol. 12, Núm. 1, pp. 224-239
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Serious Game Adventure for Learning Data Exploration Skills
Innovation and Technologies for the Digital Transformation of Education, pp. 133-142
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Supporting Skill Assessment in Learning Experiences Based on Serious Games Through Process Mining Techniques
International Journal of Interactive Multimedia and Artificial Intelligence, Vol. 8, Núm. Regular Issue, pp. 146-159
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The role of 360º virtual reality in social intervention: a further contribution to the theory-practice relationship of social work studies
Social Work Education, Vol. 43, Núm. 1, pp. 203-223
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Visual authoring of virtual reality conversational scenarios for e-learning
Universal Access in the Information Society, Vol. 23, Núm. 1, pp. 227-244
2023
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A Lossless Virtual Reality Based Alternative to Eye-Tracking for Attention Quantification
2023 International Conference on Decision Aid Sciences and Applications, DASA 2023
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A Sustainable Framework to Manage Plastic Waste in Urban Environments Using Open Data
EAI/Springer Innovations in Communication and Computing (Springer Science and Business Media Deutschland GmbH), pp. 263-295
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A Virtual Reality App Created with CoSpaces: Student Perceptions and Attitudes
Ethical Considerations of Virtual Reality in the College Classroom: Cross-Disciplinary Case Studies of Immersive Technology Implementation (Taylor and Francis), pp. 164-179