Guess it! Using gamificated apps to support students foreign language learning by organic community-driven peer-assessment

  1. Berns, A.
  2. Palomo-Duarte, M.
  3. Dodero, J.M.
  4. Cejas, A.
Büchersammlung:
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

ISSN: 1611-3349 0302-9743

ISBN: 9783319111995

Datum der Publikation: 2014

Ausgabe: 8719 LNCS

Seiten: 482-485

Art: Konferenz-Beitrag

DOI: 10.1007/978-3-319-11200-8_46 GOOGLE SCHOLAR