Guess it! Using gamificated apps to support students foreign language learning by organic community-driven peer-assessment

  1. Berns, A.
  2. Palomo-Duarte, M.
  3. Dodero, J.M.
  4. Cejas, A.
Colección de libros:
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

ISSN: 1611-3349 0302-9743

ISBN: 9783319111995

Año de publicación: 2014

Volumen: 8719 LNCS

Páginas: 482-485

Tipo: Aportación congreso

DOI: 10.1007/978-3-319-11200-8_46 GOOGLE SCHOLAR