Argitalpenak (200) JUAN MANUEL DODERO BEARDO argitalpenak


  1. PresQ: Discovery of Multidimensional Equally-Distributed Dependencies via Quasi-Cliques on Hypergraphs

    IEEE Transactions on Emerging Topics in Computing, Vol. 12, Núm. 1, pp. 224-239

  2. Serious Game Adventure for Learning Data Exploration Skills

    Innovation and Technologies for the Digital Transformation of Education, pp. 133-142

  3. Supporting Skill Assessment in Learning Experiences Based on Serious Games Through Process Mining Techniques

    International Journal of Interactive Multimedia and Artificial Intelligence, Vol. 8, Núm. Regular Issue, pp. 146-159


  1. Data Mashups Privacy Preservation for Learning Analytics

    CEUR Workshop Proceedings

  2. E-Learning through an Adaptive cMOOC: Is it Worthyof Further Research?

    EAI Endorsed Transactions on Scalable Information Systems, Vol. 22, Núm. 6

  3. Flip-game engineering and technology methodology

    Research Anthology on Game Design, Development, Usage, and Social Impact (IGI Global), pp. 839-871

  4. Redesigning a Foreign Language Learning Task Using Mobile Devices: A Comparative Analysis between the Digital and Paper-Based Outcomes

    Applied Sciences (Switzerland), Vol. 12, Núm. 11


  1. A Privacy-preserving Design For Sharing demand-driven Patient Datasets Over permissioned Blockchains And P2P Secure transfer

    PeerJ Computer Science, Vol. 7, pp. 1-25

  2. A comprehensive framework to reinforce evidence synthesis features in cloud-based systematic review tools

    Applied Sciences (Switzerland), Vol. 11, Núm. 12

  3. Ampliación a 3D de un juego serio para modelado conceptual de datos

    CEUR Workshop Proceedings

  4. Deficiencias e ineficiencias en alfabetización y habilidades digitales y el acceso a la justicia

    Justicia y personas vulnerables en Iberoamérica y en la Unión Europea (Tirant lo Blanch), pp. 189-195

  5. Evidence-based assessment of student performance in virtual worlds

    Sustainability (Switzerland), Vol. 13, Núm. 1, pp. 1-17

  6. Learning Analytics to Detect Evidence of Fraudulent Behaviour in Online Examinations

    IJIMAI, Vol. 7, Núm. 2, pp. 241-249

  7. Preface

    Communications in Computer and Information Science

  8. Preface

    SIIE 2021 - 2021 International Symposium on Computers in Education