JOSE MIGUEL
RODRIGUEZ FERRER
Profesor Sustituto Interino
![Foto de José Manuel](/img/nophoto.png)
José Manuel
Aguilar Parra
Publicaciones en las que colabora con José Manuel Aguilar Parra (21)
2024
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Gamification to engage healthy habits in socially deprived secondary school students
Retos: nuevas tendencias en educación física, deporte y recreación, Núm. 53, pp. 539-546
2023
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Aula invertida gamificada para el desarrollo de prácticas sobre atención a la diversidad en el Grado de Educación Infantil y Primaria
Mejorando la enseñanza a través de la innovación educativa (Dykinson), pp. 533-542
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Effectiveness of gamification and game-based learning in Spanish adolescents with dyslexia: A longitudinal quasi-experimental research
Research in Developmental Disabilities, Vol. 141
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Game-Based Learning and Service-Learning to Teach Inclusive Education in Higher Education
International journal of environmental research and public health, Vol. 20, Núm. 4
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Gamification in Science Education: Challenging Disengagement in Socially Deprived Communities
Journal of Chemical Education, Vol. 100, Núm. 1, pp. 170-177
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Propuesta de intervención a través de un proyecto de innovación docente: metodologías innovadoras en Educación Superior mediante SPOC con gamificación y flipped classroom como estrategias educativas
Mejorando la enseñanza a través de la innovación educativa (Dykinson), pp. 41-50
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Shall we play together? Game-based learning for engagement and classroom climate in Spanish socially deprived communities
Frontiers in Psychology, Vol. 14
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The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
Education Sciences, Vol. 13, Núm. 1
2022
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A Systematic Review of Gamification as a Playful Strategy to Prevent Bullying
Environment and Social Psychology, Vol. 7, Núm. 2, pp. 38-50
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A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial
JMIR Serious Games, Vol. 10, Núm. 2
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Acquisition of Learning and Empathy Towards Patients in Nursing Students Through Online Escape Room: An Exploratory Qualitative Study
Psychology Research and Behavior Management, Vol. 15, pp. 103-110
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Factores determinantes en el desarrollo de la conducta agresiva en centros educativos
Cuestiones relativas a la inclusión de colectivos vulnerables (Dykinson), pp. 76-89
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Gamification and family leisure to alleviate the psychological impact of confinement due to COVID-19
Children and Society, Vol. 36, Núm. 4, pp. 433-449
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Intimidación y ciberacoso hacia el alumnado del colectivo LGTBI
Cuestiones relativas a la inclusión de colectivos vulnerables (Dykinson), pp. 9-18
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Let's save the kingdom! The impact of gamification on flow and academic achievement in secondary school students
Let's save the kingdom! The impact of gamification on flow and academic achievement in secondary school students
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Let's save the kingdom! The impact of gamification on flow and academic achievement in secondary school students
Let's save the kingdom! The impact of gamification on flow and academic achievement in secondary school students
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Play and learn: influence of gamification and game-based learning in the reading processes of secondary school students
Revista de psicodidáctica, Vol. 27, Núm. 1, pp. 38-46
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Relationship between Emotional Intelligence, Victimization, and Academic Achievement in High School Students
Social Sciences, Vol. 11, Núm. 6
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The use of digital escape rooms in nursing education
BMC Medical Education, Vol. 22, Núm. 1
2021
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Does being a scout affect confinement due to covid-19? A comparative exploratory descriptive study with spanish adolescents
Sustainability (Switzerland), Vol. 13, Núm. 18