JOSE MIGUEL
RODRIGUEZ FERRER
Profesor Sustituto Interino
![Foto de José Manuel](/img/nophoto.png)
José Manuel
Aguilar Parra
Publicaciones en las que colabora con José Manuel Aguilar Parra (19)
2024
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Gamification to engage healthy habits in socially deprived secondary school students
Retos: nuevas tendencias en educación física, deporte y recreación, Núm. 53, pp. 539-546
2023
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Aula invertida gamificada para el desarrollo de prácticas sobre atención a la diversidad en el Grado de Educación Infantil y Primaria
Mejorando la enseñanza a través de la innovación educativa (Dykinson), pp. 533-542
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Effectiveness of gamification and game-based learning in Spanish adolescents with dyslexia: A longitudinal quasi-experimental research
Research in Developmental Disabilities, Vol. 141
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Game-Based Learning and Service-Learning to Teach Inclusive Education in Higher Education
International journal of environmental research and public health, Vol. 20, Núm. 4
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Gamification in Science Education: Challenging Disengagement in Socially Deprived Communities
Journal of Chemical Education, Vol. 100, Núm. 1, pp. 170-177
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Propuesta de intervención a través de un proyecto de innovación docente: metodologías innovadoras en Educación Superior mediante SPOC con gamificación y flipped classroom como estrategias educativas
Mejorando la enseñanza a través de la innovación educativa (Dykinson), pp. 41-50
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Shall we play together? Game-based learning for engagement and classroom climate in Spanish socially deprived communities
Frontiers in Psychology, Vol. 14
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The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
Education Sciences, Vol. 13, Núm. 1
2022
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A Systematic Review of Gamification as a Playful Strategy to Prevent Bullying
Environment and Social Psychology, Vol. 7, Núm. 2, pp. 38-50
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A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial
JMIR Serious Games, Vol. 10, Núm. 2
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Acquisition of Learning and Empathy Towards Patients in Nursing Students Through Online Escape Room: An Exploratory Qualitative Study
Psychology Research and Behavior Management, Vol. 15, pp. 103-110
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Factores determinantes en el desarrollo de la conducta agresiva en centros educativos
Cuestiones relativas a la inclusión de colectivos vulnerables (Dykinson), pp. 76-89
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Gamification and family leisure to alleviate the psychological impact of confinement due to COVID-19
Children and Society, Vol. 36, Núm. 4, pp. 433-449
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Intimidación y ciberacoso hacia el alumnado del colectivo LGTBI
Cuestiones relativas a la inclusión de colectivos vulnerables (Dykinson), pp. 9-18
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Play and learn: influence of gamification and game-based learning in the reading processes of secondary school students
Revista de psicodidáctica, Vol. 27, Núm. 1, pp. 38-46
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Relationship between Emotional Intelligence, Victimization, and Academic Achievement in High School Students
Social Sciences, Vol. 11, Núm. 6
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The use of digital escape rooms in nursing education
BMC Medical Education, Vol. 22, Núm. 1
2021
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Does being a scout affect confinement due to covid-19? A comparative exploratory descriptive study with spanish adolescents
Sustainability (Switzerland), Vol. 13, Núm. 18
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Online escape room during covid-19: A qualitative study of social education degree students’ experiences
Education Sciences, Vol. 11, Núm. 8