MANUEL
TRINIDAD GARCIA
Investigador en el periodo 2013-2019
ALEJANDRO
CALDERON SANCHEZ
Profesor Ayudante Doctor
Publicaciones en las que colabora con ALEJANDRO CALDERON SANCHEZ (13)
2024
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Evaluation of the Perception of Use of a Serious Game to Assess the Digital Competence of Secondary School Students
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 19, pp. 81-89
2023
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Can gamification help in software testing education? Findings from an empirical study
Journal of Systems and Software, Vol. 200
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Juego serio para la evaluación de competencias digitales en educación secundaria
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 8, pp. 41-48
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Una carrera olímpica, una tienda divina y un profesor transformado en dios griego: una experiencia de gamificación.
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 8, pp. 359-366
2021
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A Bibliometric Analysis of Gamification Research
IEEE Access, Vol. 9, pp. 46505-46544
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Addressing Complex Real-World Challenges in Software Engineering Education through the Integration of Gamification and Crowdsourcing
2nd International Conference of the Journal Scuola Democratica “Reinventing Education”
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GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges
IEEE Access, Vol. 9, pp. 65882-65905
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GoRace: Suite de Aplicaciones Web para Crear y Desplegar Experiencias Gamificadas
JISBD 2021 (Málaga)
2019
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An Experience of Use a Serious Game for Teaching Software Process Improvement
Communications in Computer and Information Science
2018
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A systematic literature review on the gamification monitoring phase: How SPI standards can contribute to gamification maturity
Communications in Computer and Information Science
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Teaching software processes and standards: a review of serious games approaches
Communications in Computer and Information Science
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Towards a Standard to Describe and Classify Serious Games as Learning Resources for Software Project Management
Communications in Computer and Information Science
2016
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Gamification and functional prototyping to support motivation towards software process improvement
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)