Publications (84)

2022

  1. Una propuesta de gamificación para la mejora de la gestión de incidencias de servicios TI

    Calidad y sostenibilidad de sistemas de información en la práctica (RA-MA), pp. 588

2020

  1. Software Process Simulation Modeling: Systematic literature review

    Computer Standards and Interfaces, Vol. 70

  2. Leveling up: Using motivational digital technology to create meaningful clil experiences

    Teacher Training for English-Medium Instruction in Higher Education (IGI Global), pp. 372-392

  3. Leveling Up: Using Motivational Digital Technology to Create Meaningful CLIL Experiences

    Teacher Training for English-Medium Instruction in Higher Education (IGI Global), pp. 372-392

  4. Aprendizaje integrado de contenidos y lenguas extranjeras mediante juegos serios para la formación bilingüe en ingeniería de software

    Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 5, pp. 93-100

2019

  1. Understanding How and When Human Factors Are Used in the Software Process: A Text-Mining Based Literature Review

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. An Experience of Use a Serious Game for Teaching Software Process Improvement

    Communications in Computer and Information Science

  3. Digital Games for Computing Education: What Are the Benefits?

    Handbook of Research on Immersive Digital Games in Educational Environments (IGI Global), pp. 35-62

  4. Met4ITIL: A process management and simulation-based method for implementing ITIL

    Computer Standards and Interfaces, Vol. 61, pp. 1-19

  5. Juegos serios para formar en los conceptos del lenguaje C: una experiencia en Fundamentos de Informática

    Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI), Núm. 4, pp. 22

  6. Designing game scenarios for software project management education and assessment

    IET Software, Vol. 13, Núm. 2, pp. 144-151